![]() ![]() Likewise, if you want to run a campaign that hinges around a player character coming across a powerful item, there’s no sense in waiting for 7 levels to kick off the story just give Frodo the cursed ring and cue the Nazgul. If you want to run a low magic campaign, then it makes sense that the few magic items in your world would be considered priceless-or at the very least be priced well above their rarity. In addition to determining the general price range for a magical item, rarity is usually treated as a rough guide for the levels at which player characters should have an opportunity to acquire them. Well, in order to ensure your players don’t end up paying well over the odds for a potion of healing, or end up getting their hands on something way too dangerous at 1st level, item value in D&D 5e is linked to rarity. How do you, the DM, put a price on all of these items? How to Price Magic ItemsĭnD has a lot of magic items in the game. The DMG provides a very basic solution for pricing magic items based on an item’s rarity level. So how does this work? How do you come up with the prices of hundreds of magic items? Well, the answer is rarity. And, while trade in magic items is often restricted, illegal, or so rare and expensive that it’s usually easier to just go fight a dragon in the hope there’s something good in its hoard, buying a magic item is in no way impossible.Īlso, the individual prices of these items aren’t set in stone, much like a monster’s hit points. Other more common magical items do have a monetary value, however. These magical items are almost always priceless, and therefore don’t inhabit the scope of this guide. Typically forged by a powerful hero, villain, or deity, these iconic items quickly form the focal point of their own mythology, and inspire good and evil folk alike to seek them out for better or worse.Įntire campaigns have centered around recovering relics of untold power, like the Sword of Kas, the Hand and Eye of Vecna, or the mythical sword Blackrazor. ![]() While some magic items are used to group multiple objects into a single category based on function - the rather pedestrian +1 magic weapon, for example - others are one-of-a-kind artifacts of nigh incomprehensible power. For example, drinking a potion consumes the item, but a magic longsword could be around for centuries - still in perfect condition, even as all the metal around it has long ago corroded into hunks of useless rust. Others endure far longer than their nonmagical incarnations. Items like this disappear after they are used. Some items, such as spell scrolls and potions are consumable. We’ll consider both common and unusual cases so that you can craft a fair economy in your game, and quickly price the loot you’re handing out to players. ![]() In addition to our detailed pricing table, we’ll cover everything you need to know about buying and selling magic items. While the value of magic items is ultimately up to the DM, there are some general guidelines that apply. Depending on the kind of world in which your campaign takes place (high fantasy versus pulp sword and sorcery, for example), magical items can be widespread and readily available, or the kind of rare and mysterious artifacts that nations go to war to control. ![]() Magic items can vary wildly in terms of function, form, power, and price. There are numerous magical items scattered throughout D&D 5e, from harmless curiosities to world-shattering artifacts of unimaginable power and everything in between. ![]()
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